Sunday, September 1, 2024

Plato's Theory of Forms and Object Oriented Programming

When I first heard about Plato's Theory of Forms I immedately had the thought that this is very similar to the basic concepts of Object Oriented Programming (OOP). So let's see what are the similarities between the 2 concepts.

Abstract Concepts

  • Plato's Theory of Forms: Plato posited that non-material abstract forms (or ideas) represent the most accurate reality. For example, the concept of a "circle" exists perfectly in the realm of forms, while any physical circle is just an imperfect representation.
  • OOP: In OOP, classes are abstract blueprints for creating objects. A class defines the properties and behaviors that the objects created from it will have, similar to how forms define the essence of things.

Instances and Representations

  • Plato's Theory of Forms: Physical objects are mere shadows or instances of these perfect forms. They participate in the form but are not the form itself.
  • OOP: Objects are instances of classes. They are concrete representations of the abstract class, embodying the properties and behaviors defined by the class.

Hierarchy and Inheritance

  • Plato's Theory of Forms: Forms can have hierarchical relationships. For example, the form of "animal" can encompass the forms of "dog," "cat," etc.
  • OOP: Inheritance allows classes to derive from other classes, creating a hierarchy. A base class (like "Animal") can have derived classes (like "Dog" and "Cat") that inherit its properties and methods.

Universality and Reusability

  • Plato's Theory of Forms: Forms are universal and can be applied to many instances. The form of "beauty" can be found in various beautiful objects.
  • OOP: Classes are designed to be reusable. A class can be instantiated multiple times to create different objects that share the same structure and behavior.


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